#summary Stuff I want to do #labels Featured [Bagnon]: * Do something with saved searches/bookmarks * Add in guild bank support * If I don't continue Combuctor, then add in a Blizzard layout style. * Add in more UI polish [Bagnon_Forever]: * Add command line searching using LibItemSearch Combuctor: * Rewrite, like I did for Bagnon. * Implement OO based set API, add in wrapper for LibItemSearch * Add in event-> tab event system (ex, show bank frame, normal tab when showing the bank, keyring when I click the keyring, trade bags...) * Add in a few configuration options (scale, etc) [Dominos]: * Write a totem bar that more closely resembles the * Clean up the auto fading and show state interfaces. * Revise wiki, add FAQ * Make a dedicated possess bar. * Make a dedicated vehicle bar. * Make Dominos have a saner layout when switching between 1-120 bars. This includes adding a slider for numbars/numbuttons * Clean up the auto fading and show state interfaces. * Add in more UI polish [Ludwig]: * Clean up GUI code [OmniCC]: * Rewrite, merge in Shine and Pulse. Sage: * Separate frame folders (core, party, target_target, focus_target, party_targets) * Write wiki on completion of the thing * Add "always show these buffs" and "always show these debuffs" lists ----- Experiments/Random Ideas I Have: * Dominos + Perspectives: I want a system where I get to have multiple layouts based on what macro state I'm in. Basically I only want to show a vehicle bar when in a vehicle, a possess bar when possessing something, and have key bindings setup for each form. * An infinite macro button addon: I want to write an addon where I can draw as many macro bars as I want using the system I developed for Bongos3. The scope of this addon should be heavily limited (ie, I expect you to use this addon with the stock interface, or with another actionbar addon). Should also use the perspective system I intend on developing, for best effect. * A Cooldown Count type addon that works in a similar manner as Button Facade: This way I can avoid nasty things like requiring the noCooldownCount flag, and allow finer control over how text is displayed on each element (per button group position offsets, etc).